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News & Updates - November 29, 2024

OSRS Leagues V: What’s New?

From new Relics to Combat Masteries and Echo bosses, Leagues V has plenty in store. We shared these in our Leagues V Teasers and FAQs blog, filled with videos and infographics to feast your eyes on. You can also check the FAQ spreadsheet!
Echo Bosses

Leagues V introduced nine fearsome, yet familiar foes. You may think you know how to beat these beasts, but you’re in for a shock – the Echo Bosses have some real surprises in store for you.

There’s an Echo Boss in every unlockable region, but not in the two starting zones.

These encounters bring game-changing unique rewards that you might want to consider when planning your region picks. Check out this video from Scritic to find out more about them!

If you can’t view the video above, click here to watch it!

Combat Masteries

Another huge new feature is Combat Masteries. Complete Combat Mastery Tasks and you’ll earn yourself points to spend on style-focused abilities. Each style has six Tiers, and with a maximum of 10 Points available you’ll need to carefully decide where to spend them. As with other Leagues choices, there’s no backsies! Check out the video or infographic below for more information.

If you can’t view the video above, click here to watch it!

There’s so much to get into when it comes to Combat Masteries, so check out the handy infographic for the full breakdown.

QoL Updates

The newest League also brings some Quality of Life changes:

  • Re-enabled the Blast Furnace shop.
  • Removed the blacklist for locations where Bankers’ Note could not be used.
  • Marks of Grace, Hallowed Marks, Agility vouchers and Stardust now benefit from the minigame multiplier.
  • Tripled the quantity of Nihil Shard drops.
  • Points are only transferred over to your main save every 500 Points accrued, to reduce server load. If you notice a discrepancy in Points between your main and League profile, this is why!
  • Disabled the ability to purchase XP in Pest Control and Soul Wars. A flat 2x combat XP multiplier has been added as a Relic passive to compensate.
    • The hope here is that nobody will feel confined to minigames, when they could be out exploring all the League has to offer.
    • The increased combat power plus another 2x XP rates (so this is 32x combat XP at max rates) will mean you can train your stats very quickly.
  • Rocks, trees, respawnable items, and main-world NPCs will respawn faster than in the main game.
  • Production Master now works with:
    • Making darts and arrows by using feathers on them. This is capped at making up to 10x at a time.
    • Fletching Achey Logs.
    • Making pizza and pies.
  • Removed the auto-completed Chompy Tasks for interacting with the Ogre Bow.
  • Hunter Rumours will be area locked, like Slayer Tasks and Mahogany Homes.
  • Players will no longer start at level 10 Agility, as Draynor is now a level 1 Agility course.
  • Added instances for Cerberus, Sarachnis, and the Thermonuclear Smoke Devil.
  • Awakener’s Orbs, Twisted Kits, And ToB:HM Kits now benefit from the drop rate multiplier.
  • You can access the tormented demon area without completing While Guthix Sleeps.
  • Scythe of Vitur can be recharged by using Blood Runes on it, and does not require Vials of Blood.
  • Players can now purchase a Max Cape from the Sage once they are max level.
  • Cosmetic unlocks based on your previous Leagues rank are now added to your Bank rather than your Inventory on login.
  • Pet transmogs are now carried over to subsequent Leagues.
  • Duke won’t clear potions or herbs after a kill.
  • Equilibrium now displays the amount of XP it has granted.
  • Swapped the minigame boosting effect at Guardians of the Rift to boost your points earned in the minigame, rather than the number of pearls obtained.

Area Unlocks

We know you’ve been clamouring to unlock a fourth area, but we believe this would diminish what makes the area unlock system so exciting to build around.

Instead, we’ve made some changes to address your biggest pain points:

  • Items dropped from bosses that require more than one region to become useable now drop as the finished component.
    • This includes the Venator Vestige and the Hydra Claw.
    • Masori Armour and Ward of Elidinis will not drop as finished items, as they are usable when dropped.
  • All players will have Desert Treasure II, without pre-requisites, unlocked by default to enable access to the Desert Treasure II bosses without requiring the Desert.
  • Whenever you would obtain a Twisted Bow, Scythe of Vitur, or Tumeken’s Shadow, you will instead receive the “Megarare Voucher”, which can be handed in to the Sage for the weapon of your choice.
  • If one player gets a purple in Hard Mode ToB or High invocation ToA (500+), then all the players in the raid will receive a purple too.
    • To compensate for the increase in purples, we’ve decreased the drop rates for these modes specifically from 3x to 2x. This means you’ll get less purples per hour solo, but greatly increased purples per hour with friends.
    • CoX remains untouched from last League.

Other Changes

  • The loot tracker in the Official Client now records logs that went directly into a Log Basket.
  • Raised the death protection value of Zealot Robes to reliably keep them above Superior Dragon Bones.
  • When an upgraded Granite Maul turns to coins after a PvP death, the game now gives enough coins to reflect the values of both the Maul and the Ornate Handle.
  • Updated in-game menus that previously referred to the Hard Leather Shield as a generic “Leather Shield”.
  • Fixed a bug where NPC Prayer styles were not mitigating damage properly.
  • Updated old Farming code.
  • Refactored some Managing Miscellania code.
  • Fixed a bug where a Sunfire Armour Clue Step did not appear in Varlamore.
  • Ultimate Iron accounts can now talk to Death to toggle their death animations, if they have unlocked any.
  • On special worlds such as Leagues and DMM, the Stronghold of Security will now always let you through the doors without a prompt.
  • Added the missing 16 Magic Defence to the Dragonhunter Wand.
  • Araxxor’s kickout mechanic has been refined to prevent players from getting stuck under its corpse.